Downloads

Now that you've downloaded Aleph One explore the thousands of files available, the best links on the web to download all new maps, physics files, scenarios, and more.

Simplici7y
Submit, vote, and download maps, shapes, tools and anything else you can zip

The Archives
Central repository of all known maps, shapes, and tools

The Orphanage
Scenario scrapyard; if you dig you'll turn up useful parts

The Big House
Info on all the best scenarios; both completed and in progress

Content Creation Resources

You will find that creating content for Marathon: Aleph One is far easier than for most other 3D first-person shooters. But that's not to say it's a cinch. Here's some info to help you on your way.

Map Editing with Forge

Physics Model Editing with Anvil

Shape File Editing with Anvil


Sound File Editing

Image File Editing

Advanced Content Creation

Forge and Anvil are great but they make no mention of the powerful new capabilities in Aleph One. Read below to find new ways to use Aleph One to its fullest.

Marathon Markup Language
The Marathon Markup Language allows you to create animated textures, new weapons, new screen layouts, and a host of other exciting features and modifications. Use MML to customize the game engine to meet your scenario's specific needs.

Lua
Lua is a scripting language that has been added to Aleph One. Using a lua script, one can radically change Aleph One's gameplay. A lua script may be used in network games by checking the "Use Script" option at the gather dialog box. It is also possible to embed lua into a map, the same way one can embed MML.

Pfhorge
Pfhorge is an OS X-only application, created to be an expanded version of Forge able to take advantage of the improvements made in Aleph One.

Cranberry
Mac software for creating MML and Lua scripts

Other

Macintosh file typing tools
Ever have a map Aleph One wouldn't read? Shows up as some strange, unknown file? Aleph One filetypers do what they sound like they do, make Aleph One files look like Aleph One files.

Artwork
A repository of Aleph One title screens, icons, and other graphics submitted by visitors, all of which are useful for scenario creation

Thank you
Thanks to Hamish Sanderson for creating a wealth of Marathon Infinity editing information, much of which is still relevant in these days of Aleph One. And thanks to Gary Simmons for hosting it at his Web site. Above you will find links to the most relevant of the information housed at Gary's site.