Internet Explorer downloads fixed 2010-08-17
Posted by treellama
Downloads of game data files from http://source.bungie.org/get/ should now work with Internet Explorer.
Aleph One 0.23.2 2010-04-24
Aleph One 0.23.2 is now available from SourceForge:
- Mac • Windows • Source • Source (Mac/Win)
This is a bug fix release.
View the full release notes.
Aleph One 0.23.1 2010-02-18
Aleph One 0.23.1 is now available from SourceForge:
- Mac • Windows • Source • Source (Mac/Win)
This is a bug fix release.
View the full release notes.
Aleph One 0.23 2010-01-18
Aleph One 0.23 is now available from SourceForge:
- Mac • Windows • Source • Source (Mac/Win)
Major highlights for this release include an entirely new modern 3D renderer option, a plugins system, PNG screenshots, Lua API improvements, and bug fixes.
View the full release notes.
Aleph One 0.23 RC 1 2010-01-02
A release candidate is now available from treellama.org:
- Mac • Windows • Source • Source (Mac/Win)
Highlights: substantial OpenGL (Shader) improvements, mature plugins support, PNG screenshots, and bug fixes. Please test this release candidate in preparation for the next stable release.
We have also put together a plugin which makes lights, landscapes, lava, goo, and scenery bloom in Marathon Infinity and Marathon 2, which you can get from http://treellama.org/alephone/ExtraBloom.zip
Install it by creating a Plugins directory, and copying ExtraBloom.zip into it.
Changes since preview 1:
- Fix mouse problems on Mac OS X
- Fix PNG bump maps on Mac OS X
- Fix direction of texture sliding on floors/ceiling
- Fix sprites that disappear in liquid
- Double the number of available map indexes (from 32k to 64k)
- Don't crash trying to render a texture palette bitmap that doesn't exist
- Masking support for enhanced Lua HUD
- Fix Z-fighting issues with glow maps with OpenGL (Shader)
- Use OpenMP to load textures using multiple cores (Linux, 64-bit Snow Leopard)
- Plugins improvements
- minimum_version
- support for enhanced HUD scripts
- solo Lua scripts
- zipped plugins
- theme plugins
- multiple plugins per folder/zip
- Fix multiplayer film playback with OpenGL (Shader)
- Fix shader Z problems with media
- Add a 64-bit executable for Snow Leopard
- Numerous 3D model fixes for OpenGL (Shader)
- Fix overwhelming bloom when Gamma Corrected Rendering is enabled
- Honor fog-affects-landscapes setting in OpenGL (Shader)
- Work around a bug with Mac OS X 10.4; OpenGL (Shader) works
- Sprites ignore the Z-buffer in OpenGL (Shader) unless a loaded model requests strict depth behavior using MML
- Save screenshots as PNG
- Fix shifting classic HUD in OpenGL (Shader)
- Increase the maximum sounds loaded at once; with 4 channels, use as much memory as Marathon 2 did. With 32 channels, use 8x that much
- Reset the map file after playing from a saved game
- Fix bug 2893933 (respawning in faux netgame)
- Lua improvements (see Lua.html)
- monster_damaged trigger
- speed unit documentation
- accessors for platform.type, .door, and .locked
- Lights.new, .initial_phase, .initially_active, .intensity, .states
- Media.direction, .height, .high, .light, .low, .speed, .type
- Add metadata to in-game PNG screenshots (X, Y, Z, facing, polygon, map pack)
- Allow model skins to specify bump maps
- Fix nodes with multiple clipping windows in OpenGL (Shader)
- Add an option not to scale custom load screens
- Prevent hosting with nonexistent map file
- Enable media fader based on chase-cam position
- Work around for SF 2894880 (weird Rugby behavior/crash when skull is picked up in goal)
- Use a 24-bit Z buffer for OpenGL (Shader)
- Bloom improvements
- Support glow and bloom for 3D models in OpenGL (Shader)
- MML controls for glow and bloom
- Fix bug 1605895 (level specific MML can't set scenery solidity consistently)
Please test this release candidate and report any bugs you find.
News (2009)
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