Obed

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-NOTE: I am taking it upon myself to create this page. Since I think I may be the only one somewhat learned in the art of Obed. I will not have this done all at once, but, hopefully, I'll work on it till it can be a good guide for Obed. Good Luck To You All In The Future. -WastedJamacan

Contents

[edit] OBED

Obed is the Marathon 2 map editor for windows. It creates sce2 files, which are playable in Aleph One.

[edit] Features

Obed has a couple of incredibly useful features built in.

[edit] Utilities

  • Terminal Editor
    • creates terminals
  • Annotation Editor
    • creates annotations; only in regestered version
  • Perspective View
    • Gives a view of the map
      • note: there is no media or lighting effects shown, just textures and architecture

[edit] Mapping

  • Stair Creator
    • creates stairs to your specs.
  • Ellipse Creator
    • creates a circle or an ellipse(oval)
  • Bend
    • bends a selected object around a point
  • Find By Index
    • finds a certain type of object according to the index given

[edit] Basics

  • Polygon
    • creates a polygon
      • 8 point limit
      • must be convex
      • must be created clockwise
  • Selection
    • select something
  • Rotate
    • rotates an object
  • Point Add/Merge
    • Adds a point to a polygon or merges two points
      • must have less than 8 points in a polygon to add a point
  • Object
    • adds an object
  • Drag
    • drags the map for viewing purposes
  • Zoom in/out
    • zoom in or out
  • Snap to grid
    • snap points, objects, etc. to grid
  • Print
    • I assume this prints the current map. never used it before.

[edit] Standard Toolbar

This is the bar that runs at the top of the window.

[edit] File

[edit] New Scenario

Creates a new scenario. Upon opening Obed, a new scenario is created.

[edit] Open Scenario

Opens a scenario.

[edit] Append Levels

Opens a level from a scenario.

[edit] Open Bitmap

Opens an 8-bit bitmap and inserts it into a map slot

[edit] Close

Closes Obed

[edit] Save/Save As

Saves a scenario and searches for bugs. To the best of my knowledge, this merges the maps into a scenario.

[edit] Set Shapes File

Sets a shapes file. Used for texturing and the perspective viewer.

[edit] Print/Print Preview/Print Setup

I personally haven't used these. Used for printing, if they work.

[edit] Edit

[edit] Undo

Undoes an action.

[edit] Cut/Copy/Paste

Only used for text.

[edit] Editor Settings

Set the editor settings. Snap to which edges: Left and right, top and bottom. Mouse sensitivity: slippery or sticky, double stick with snap to grid on. Object image size: size of the image for each object. Error detection/repair: I like to leave all these checked except for Save EPNT, not PNTS. They are useful.

[edit] Merge Selected points

Used to merge points. Can be done with the hammer tool.

[edit] Selection Properties

The properties of what is selected, such as a polygon or object.

[edit] View

Leave all in the first section checked, for ease.

[edit] Height helper

A calculator that deals with standard Obed heights.

[edit] Debug Window

Opens on save. Tells you the bugs in the current map.

[edit] Scenario

[edit] Choose Level From Scenario

Choose one of the levels that is in the current scenario.

[edit] Add New Level

Adds a new Level. Must be done first thing after opening Obed.

[edit] Delete Current Level

Deletes the current level.

[edit] Mission Info

Information about a level. Set the level name; registered only. Set the texture set; more for just the media. Landscape chooses landscape. I don't know what the physics model does. Various flags, I may come back to this.

[edit] Item Placement Information

Basically, spawning items. Initial count is how much is on the map at the beginging. Minimum is the lowest that must be on the map. Maximum is the highest that can be on the map. Random count: I don't know. Random chance is the odds of an object respawning every 15 seconds. Out of 65535(65536 is 256*256). Reappears in a random location respawns it in a random polygon.

[edit] Lightsources

I honestly dont understand lightsources that much, except that it is out of 65535.

[edit] Media

Create Media. choose the texture for it (usually only one texture allowed). Choose direction (displayed by an arrow) and speed. Height constraints and Light controller #: mathimatically, here goes...

Light number 0 has I intensity. Media 0 has X maximum height and M minimum height. Y is the actual height of the media. I/65535=Y/(x-m). I think. Also, you can do... (I/65535)(x-m)=Y It's the same thing.

[edit] Terminals/Consoles

TO EDIT LATER

[edit] New Annotation

Adds an annotation.

[edit] Utilities

There are a bunch of 'select by' options here that I never use. Debug/Autofix. It just finds you bugs, and doesn't fix them. At least, not in my experience.

[edit] Window

[edit] New Window

Creates a new window within Obed.

[edit] Cascade

Cascades each window.

[edit] Tile

Tiles each window.

[edit] Arrange Icons

What icons?

[edit] Help

No help here. Just About Obed.

[edit] Maptools

[edit] Selection Tool

Click to select. Drag in open space to create a selection box. Drag a selection to move it. Ctrl+Click to create a selection box.

[edit] Rotate Tool

Rotate a selection

[edit] Polygon Tool

Create a polygon. Click to place points. Remember, convex, clockwise, and eight points.

[edit] Ellipse Tool

Create an ellipse. Rayed polygons, maximum sized polygons, and temporary points.

[edit] 'Hammer' Tool

Add a point to a polygon or merge two points. Merge by draging from one point to another.

[edit] Stair Tool

Create Stairs. Self explanatory.

[edit] Bend Tool

Bend the selection. Choose a base point, and then bend off of that point.

[edit] Object Tool

Create an item (obtainable) monster (creature with AI) player (spawn point) scenery object or sound. Sounds must face downward. I don't know why.

[edit] Drag Tool

Drag the screen. Use 8,4,6, and 2 on num pad with num lock to move screen.

[edit] Zoom Tool

Need I say more?

[edit] Snap to Grid

Snap all items to grid. Grid size determined by Editor Settings. I personally set it to 256 (1024=1wu)

[edit] Center on Selection

Center the screen on the selection. If nothing is selected, center on the origin.

[edit] Choose by Index

Choose by the index. As explained above.

[edit] Perspective View

A 3D view of the geometry. No media or lights.

[edit] Visibilities Toolbar

  • View Grid
  • Polygon Visibility
  • Point Visibility
  • Line Visibility
  • Side Visibility
  • Object Visibility
  • Shade Floor Textures
    • shades polygons by their floor texures
  • Shade Zone Borders
    • shades zone borders blue
  • Shade Platforms
    • shades platforms red
  • Shade Specialty Polygons
    • shades special polygons gray
  • Shade by Height
    • nice feature for checking polygon heights.

[edit] Elevations Toolbar

All of these edit the polygon(s) selected. Raise or lower the ceiling and/or floor by 128. Makes life a helluva lot easier.

Hope this helps. I'll get to finishing later. It is almost 10 here and internet disconnects then. -WastedJamacan

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